V0.26 Dev Progress - (UPDATED 9/9)
Greetings Friends,
As we approach the end of May, work continues steadily on v0.26, the next version of the playable Keep the Peace prototype. Earlier this month, I'd announced a May 29 release date for this version, which was a delay from our earlier targets. Unfortunately, this has again proven to be unrealistic, and the new version won't be ready in time for the end of this week. I previously shared some detail about why this version is taking so long (as I try to rebuild virtually every part of the game with code that doesn't suck =D) but I reiterate that I'm still extremely committed to making this new version well worth the wait.
As always, if you have any questions or comments, don't hesitate to let myself or a member of our community management team know, here or on Discord. And thank you for your ongoing patience and support!
Latest Update - Sep. 9
With the map done, I'm finishing up this week some things related to pathfinding and AI, along with some of the few remaining pieces of the new UI. Next week will be focused on getting incidents working again, and then we're in the home stretch!
Development Progress
The New World
Tools & Components
100% - New terrain textures
100% - New vegetation system (for trees, bushes, grass, etc.)
100% - New level-of-detail + static batching / map optimization system
100% - New river system
100% - New structures/places (residential, commercial, industrial, institutional, parks) - models & textures
100% - New props, fences and other small details
100% - New road building system
100% - New road types
New Map
100% - New terrain
100% - Road layout
100% - Building & prop placement
The New UI
100% - New colour palette, font styles, button & window templates
100% - Officer / candidate management screens
100% - Unit management & unit creation screens
85% - Main window UI (info bar, unit & incident lists, selected unit & incident details, tooltips, etc.)
65% - New map icons for officers, units, suspects, etc.
80% - Rebuilt systems for interacting with units and issuing orders
25% - New main menu & options menus
New Game Systems
100% - New officer skills system
40% - New missions / patrol system
20% - New system for risks / consequences from officer activities
Rebuilt Game Systems
75% - Rebuilt incident generation system
60% - Rebuilt incident outcome system and local/global variables (perceived security, approval rates, etc.)
45% - Rebuilt suspect / officer detection (i.e. vision & hearing) system
25% - Rebuilt suspect / officer artificial intelligence systems
60% - Rebuilt equipment systems
0% - Rebuilt ambulance / tow truck NPC AI
0% - Rebuilt saving / loading system
Miscellaneous / Technical
100% - Updated game engine
100% - Updated third-party tools
100% - Reimplement original vehicles & equipment + add new full-size SUV
75% - Fix Custom ELS



Hello! Can you fix the ambulances problem, where the ambulances are broken/do not work?
They literally return straight to the hospital, RIGHT after coming out of the hospital to rescue someone.
Sometimes they do this once they reach the traffic light.
Please fix this annoying issue so others may enjoy a funner experience. Thank you! - Jahmain |












Just wanted to say thanks for your work on this game! So long as you don't just abandon it, I think its fair you take all the time you need to work on it.

How much is left for the release of version 0.26? (approximately)
Posted by: Andrés HernándezHow much is left for the release of version 0.26? (approximately)
It's still a little tough to say. Unfortunately, the nature of this work is that some days, I'm able to hammer through 5 things with no trouble whatsoever, while other days -- or a few days in a row -- I get stuck solving a more intractable problem.
I do hope I can provide at least a ballpark ETA soon, and will update this post (and make other announcements elsewhere) when I do, but we're still not quite there yet.
Sorry for the indefinite answer!
Nick



I cant wait for the new update!
Also I have a suggestion, but I wont pressure you.
This is something that I'd thought would be really cool: Newspapers/Media
If a serious incident happens, it would pop up on the news.
The player would decide if the news/media would be allowed to leak the information of the officers/suspects involved and stuff.
Sometimes the media/news can be based on an officer's terrible actions or the media/news will be based on the good performance/actions/heroism of an officer.
Again, no pressure. I've never seen this in any other game so far and it'd be pretty unique and awesome to see your own officers praised by the media (and community).
You do not need to add this suggestion, but it would mean the world to me and it would bring a new experience for players like me.
Also, thank you so much for making this game.

Agree.
Thank you very much for the reply.
I really want the new version to come out 😀 😀
