Multiple unit response

Right now, it seems as soon as all the jobs on a call are taken, other units stop responding. It would be cool if we were able to flood the area with units (in like a crowd situation) and have all the units arrive. Maybe not necessarily have something to do, but be there for support.


pick a city

We could select on a map the city we want to play but select through reallife.


Building interiors

Hello please make interiors of the house where can be kidnappers or robbers and you must negotiate with them


Code 1/ 2 /3 Choice

Players get to choose what response code the units attend incidents at i.e. code 1 regular traffic speed no lights, code 2 faster than normal speed no lights or sirens, code 3 fastest with lights and sirens. Too much unnecessary use of code 3 has a negative impact on community.


UI .25

Reverting back to .25 ui as i found it more easy to navigate between and there was better description of the callouts and what units you had responding as it had more of a better feel to the game, compared to the current ui in .27


Road Spikes

Similar to Road blocks, but where you can set up a Police unit further up the road to set out a stinger to puncture a cars tires bringing pursuits to an end quicker. Can also have a chance of the cars tires getting punctured.


Pursuit Package

Would be nice and realistic, if you where able to install a "Pursuit package" in your patrol cars. Which of course would increase your patrolcars performance when it comes to acceleration, top speed and handling.


supervisors

wanted to know when we will have captains lieutenant sergeant


Speed Monitoring

The ability to setup speed traps allowing police to monitor high speeding areas to minimize speeding in those areas.


Time cycles

Both day/night and winter/spring/summer/autumn would be great. Also it could bring changes in the frequency of certain calls like more violent crimes during night, more alcohol and drugs during summer etc.