DUI Process / Processing
In other games(Police Enforcer, LSPDFR) we see DUI’s treated as very simple. Bring out the Breathalyzer(PBT) and check BrAC% if its over the limit, jail.
In this game because its in reality a manager of units already on the streets, I would like to see something a little more from the DUI Process.
It would be huge if you could actually incorporate SFST’s or atleast the clues. If its a matter of how these are incorporated on screen it could be a matter of small text/progress bar.
Example:
Traffic Stop Conducted
Officer Observes Sign of impairment (Odor of Alcohol, poor dexterity, bloodshot and watery eyes)
Officer Asks if driver would be willing to perform series of tests.
SFST’s progress shown in small text screen with clues presented by Suspect.
HGN 4/6 points – arrest
WAT 2/8 points – arrest
OLS 2/4 points – arrest
Officer Asks for PBT (Can be refused or accepted) This is not basis for an arrest.
Based on the clues and observed signs of impairment (arrest / no arrest)
Bring Suspect back to station for DUI Processing (DataMaster Instrument)
Breath Test can again be refused (Additional Charge)
Depending on arrest (Alcohol DUI / Drug DUI):
Blood draw with Search warrant etc…
NHTSA standards are not hard to find and SFST’s in general are not a complicated process. I think in terms of implementation, it would have to go into some sort of algorithm based on SFST clues and the percentage of BrAC allocated to them.
Related Ideas
Some Ideas
open4 years ago1. To help speed up development, why don't ya'll let the community develop elements to the game. The people wouldn't do this to get paid but would do ...Read more
Purpose of ranks
open3 years agoA few others have already posted about controlling and re-naming ranks and I definitely think we should have control over promotions. Now making thos...Read more
Equipment in cars
open4 years agoIt would be cool if you can add equipment in the car. Like dashcams,bars between the suspect and the officer,bars on the windows,the types of seats. ....Read more
1 Comment
Add comment Cancel reply
You must be logged in to post a comment.
I would definietly like to see officers using the Drug and Breathanalyzer in a trafficstop!
Also seing officers waving in cars and checking licenses plus using the D&B tool if necessary, would be cool too.
I dont know how the gameplay will be, but maybe you could choose between different kinds of operations and locations, and then select which units that should perform this would be awesome.
Suggestions could be Trafficstops, Narcoticsearches etc.