Handling Criminals after capture

3
7 months agoopen0

My idea includes adding a Prison (just a building near or far from the police station) where the cought criminals must or can be escorted. It depends on how the community and developer wants it to be an option or a standard behavior.

From there the criminals could get a trial and be sentenced to social work, imprisonment or dead. I personally would be satisfied enough for now by just a text that shows up and says what punishment the criminal got and how long it takes or if he was innocent and lives now “a life of freedom”.

For later you could implement an interaction window for the prison director with legal and illegal decisions for example the player could choose to try getting a prisoner out or get someone a special treatment(good or a bad one).

Another more bigger feature could be the possibility for prisoners (awaiting the trial or prisoners being unhappy with the trial they had) to escape, so you have to catch them with maybe differnt options to approach.

In the prison could also start a riot and the local police has to help out. Again with decisions like in the v0.16 Update for example the officers request more Backup or the player gives order to rush the building, [More options here].

You set all your officers on patrol and one officer wants to stop a vehicle and its becomeing a pursuit (Nothing new by now). Lets say one of your officer dies by trying to catch the suspect(it was your favorite) but another officer cought him. He takes him to prison. A few days or weeks later (Ingame time) he gets his trial. The court say the criminal is guilty and has to stay 10 years in prison for killing an officer. But the player liked the dead officer and wants more revenge. So you open up the menu to talk to the dirctor and the player says he wants that the prisoner gets less food and gets permanent solitary. For that favor the director wants that the player get him a free pass. Posted on behalf of Loewenich.