Keep the Peace

Deliberative Entertainment Inc.
Toronto, Ontario, Canada

Release Date

Tentative Platforms
Windows PC


Media Contact
[email protected]


Keep the Peace is an in-depth law enforcement strategy game under development for the PC. Players take on the role of Police Chief, responsible for the safety and security of a town, city, or region. As a vast, open-ended strategy game, Keep the Peace is about making difficult decisions with limited resources. It challenges players to balance (or prioritize, as they see fit) their community’s needs, their government’s demands, and their officers’ well-being. Being a sandbox game, Keep the Peace gives players all the tools they need to design any type of police force, to explore the role of policing in their society, and to experiment with various approaches to law enforcement.


For nearly 20 years, Keep the Peace has been the passion project of a sole independent designer named Nick Morris. Growing up in the 80s and 90s, Nick was obsessed with every strategy or management game he could get his hands on. Whether you had to build a city, a farm, a hospital, a pizza parlor, an airline, a theme park, or a whole civilization…Nick was there. But aside from a few obscure attempts, it seemed that the most obvious theme for a great management strategy game was missing… law enforcement! After all, what was more complex than a hostage crisis, more exciting than a high-speed chase, more nuanced than hiring police officers, equipping them, customizing their vehicles and giving them all sorts of different assignments?

Nick built the first version of Keep the Peace using Visual Basic — of all things — while still in high school. It looked more like a spreadsheet than a game, but it had many of the fundamental features that still live on today. You could buy vehicles for your department — choosing from almost 100 real-world cars and trucks — equip them however you like — from the tires on the pavement to the lightbars facing the sky — and hire officers to go out on patrol. In that first version, the game was turn-based, and after every turn you would see crime rates, community satisfaction, and dozens of other variables improve or decline based on your decisions.

Fast forward more than a decade… Keep the Peace was merely a hobby — albeit a time-consuming one. But with every sequential version, the game got richer and more complex, eventually evolving into a real-time 3D production in Unity. By this time Nick would spend all day at work, where he ran complex marketing projects at a very successful digital agency, while his evenings and weekends invariably went into designing Keep the Peace. He is enormously thankful for the patience of his friends and family during this time — many of whom had no idea what he was up to.

In late 2017, Nick quit his job to focus on Keep the Peace full-time. A few police-themed games had emerged in the years since Nick had started on his. Some were successful, and some not. But a common theme emerged from them all: gamers were enthralled by the world of law enforcement and emergency services, but they wanted more. They wanted a sandbox game, with all the flexibility, power, and personalization of a grand strategy title. They wanted a realistic game, that delivered the complex world of policing in an authentic and nuanced way. They wanted a meaningful game, where the consequences of your actions mattered for more than just your high score. And that immediately resonated with Nick, because that was precisely what he had always been trying to achieve, with Keep the Peace.


In Keep the Peace, you are responsible for all aspects of your police department. You will:

Build Your Force

  • Hire the officers that are right for your department, based on dozens of skills and characteristics
  • Customize vehicles, tools, and weapons, to equip your officers appropriately for the tasks you’ll be throwing their way
  • Train and promote your officers, and keep them healthy and happy

Deploy Your Officers

  • Assign your units to patrols and prioritize their time between preventing crime, reacting to crime, and traffic enforcement
  • Dispatch your units to the scene of dangerous emergencies — break-ins, bank robberies, vehicle pursuits, shootings, natural disasters, car accidents, and much more, each with virtually infinite possible variations. You decide which incidents get which resources first.

Choose Your Tactics

  • No need to micromanage your officers, but you can decide the approach they should take for complex incidents: Should they negotiate with a hostage taker, or break down the door? Will you allow a growing protest to proceed unimpeded, or will you assign units to stand in the way?
  • Every situation is different, and every approach has its pros and cons based on your resources, your objectives, your opposition, the terrain, the weather, and many other factors

Bring Offenders to Justice

  • You can’t catch every criminal at the scene. When perpetrators escape, send your detectives to track them down; they’ll interview witnesses, analyze forensics, conduct surveillance, and even go on dangerous undercover missions
  • Decide when to execute risky search and arrest warrants and make difficult decisions about when to make an arrest, when to collect more evidence, and when to drop a case altogether
  • Suspects will get convicted, or walk free, based on your choices

Experiment with Various Strategies

  • Set policies (e.g. regarding the use of force and rules of engagement), implement programs (e.g. neighborhood watch initiatives), expand your capabilities (e.g. with a crime lab, new training facilities, or new technologies)
  • Target crime hotspots with detailed data about past crimes, and launch stings and crackdowns in high-crime areas
  • Create whatever style of police force you desire

Deal with Long-Term Consequences & Challenges

  • The outcome of every incident and investigation matters, and can affect crime in your city, along with your relationship with the government and your community
  • Choose your tactics wisely. Ruthlessness and excessive force may get the job done, but could also erode community trust, and lead to complaints, inquiries, and expensive lawsuits regarding the conduct of your officers.
  • Deal with long-term crises: a serial killer could terrorize your streets for months or years; a new gang could come to town; a new mayor could withhold key resources and make your life difficult

IMPORTANT: Videos, images, descriptions, and feature lists are from the prototype or other mockups, and do not represent a finished product. All aspects of the game are subject to change.


Download PROTOTYPE TEASER (4K) as MP4 (731MB)

(As long as you attribute it to us, feel free to share this teaser video, including by uploading it to YouTube or another video sharing service)

For the latest videos, visit us on YouTube: https://www.youtube.com/keepthepeace

IMPORTANT: Videos, images, descriptions, and feature lists are from the prototype or other mockups, and do not represent a finished product. All aspects of the game are subject to change.

Images / Screenshots

Download all images as ZIP (22MB)

(As long as you attribute them to us, feel free to share/reupload these images within articles you write or as a part of videos you may upload to YouTube or other video sharing services.)

Gameplay Screenshots

Cinematic Images / Banners


IMPORTANT: Videos, images, descriptions, and feature lists are from the prototype or other mockups, and do not represent a finished product. All aspects of the game are subject to change.


For media inquiries, please contact us via any of the following channels.

Email: [email protected]

Twitter: @playktp

Facebook: playktp

Press kit layout inspired by presskit() by Ramil Ismail of Vlambeer.