Welcome to Keep the Peace! This roadmap represents our current aspirations for the game, both in the short-term and the long-term. KTP is still early in its development and all features, plans, and schedules are subject to change, especially as we get more and more feedback from folks like you. If you have any questions, please don’t hesitate to visit our forums and our official chat server, where you can share your ideas and chat with fellow fans and the KTP team!

In addition to this roadmap, members of KTP’s Alpha Team supporters club can also access our Production Schedule to see the specific features, improvements, and bug fixes we’re working on at any given moment, and exactly what is planned for upcoming releases.

Thank you for your support of Keep the Peace!


Phase I (Current)

  • Basic conflict resolution orders
  • Unarmed combat
  • New incident types: fight, assault
  • Injury system
  • AI ambulances
  • Officer equipment / loadouts
  • Basic armed combat
  • New incident types: shooting
  • Consequences of injuries on skills & abilities
  • Officer medical leave
  • Improved officer tactics: cover system, tactical withdrawal
  • New equipment: baton; melee weapons for suspects
  • Paramedics
  • Basic impacts from incident outcomes
  • CPU-related lag optimizations
  • Major update to incident management interface, with the ability to issue orders to units directly on the map
  • Various improvements to conflict management system
  • New systems for perimeter and search orders
  • New detection / line-of-sight system
  • Various updates to unit creation / management interfaces
  • Additional impacts from incident outcomes
  • Bystanders at incidents, with the ability to evacuate them from danger if necessary

Phase II

  • Officer Development (e.g. training, experience, and promotions)
  • Expanded Patrol Mechanics
  • Expanded Hot Pursuit Mechanics
  • Dynamic Neighbourhoods
  • Community Relations
  • Brand new map with new structures, place types, and other visual enhancements
  • Significantly improved user interface
  • New mission system for sending units on various types of patrols and other types of assignment
  • New officer attribute, skills, and training system
  • Basic tutorial
  • Basic analytics / reports
  • New department management system: add various offices and capabilities to your department and assign officers to leadership positions

Phase III

  • Investigations
  • Government Relations
  • Policies & Programs

Phase IV

  • Complex Incidents
  • Complaints / Inquiries / Lawsuits
  • Political System

Unscheduled Major Features

The following are major groups of features that we hope to include in the future but that are currently not scheduled within the roadmap. This list is highly likely to change as time goes on as we re-evaluate our priorities based on testing and feedback from our Alpha Team community members.

  • Dynamic Cities
  • Progressive “Storytelling”
  • Variable Maps & Starting Conditions
  • Careers
  • Day / Night Cycle
  • Weather

Ongoing Efforts

The following are also planned for Keep the Peace but will be phased in gradually while working on other sets of features. Thus, these items don’t neatly fit into any one phase or release.

  • Save / Load System
  • Localization System & Translations
  • Ambient Pedestrian & Vehicular Traffic
  • Vehicle Physics & Improved Pathfinding
  • Sound Effects & Music
  • New Content
    • Vehicles & equipment
    • Characters
    • Animations
    • Buildings, environment, etc.
    • Incident & investigation types
    • Maps

All features, plans, and schedules are subject to change!

Got questions? Visit our forums and our official chat server to share your ideas, speculate about future features, and converse with fellow fans and the KTP team.