Welcome to Keep the Peace! This roadmap represents our current aspirations for the game, both in the short-term and the long-term. KTP is still early in its development and all features, plans, and schedules are subject to change, especially as we get more and more feedback from folks like you. If you have any questions, please don’t hesitate to visit our forums and our official chat server, where you can share your ideas and chat with fellow fans and the KTP team!

In addition to this roadmap, members of KTP’s Alpha Team supporters club can also access our Production Schedule to see the specific features, improvements, and bug fixes we’re working on at any given moment, and exactly what is planned for upcoming releases.

Thank you for your support of Keep the Peace!


Phase I (Current)

  • New unit & officer management windows
  • Basic texture modding capabilities
  • UI-related performance optimizations
  • Assign units to search orders
  • Better info about escaped/non-visible suspects
  • Suspect hiding & detection
  • Bug fixes
  • Optimizations
  • Primitive save/load game functionality
  • Set manual or automatic control of incidents
  • Significant additions to the number of available officer orders
  • Risks / consequences based on the outcome of officer orders
  • Streamlining perimeter and search orders
  • Updates to incident and order management UI
  • AI tow trucks
  • Basic conflict resolution orders
  • Unarmed combat
  • New incident types: fight, domestic dispute
  • Injury system
  • AI ambulances & paramedics
  • Repeat offences
  • More variation for pursuit incidents
  • New vehicle pursuit tactics (roadblocks, PIT maneuvers)
  • New vehicle equipment (spike strips)
  • Basic vehicle damage and wrecks
  • New police vehicle
  • Officer equipment / loadouts
  • Armed combat
  • Basic negotiation orders
  • New incident types: barricaded suspect, armed robbery

Phase II

  • Officer Development (e.g. training, experience, and promotions)
  • Expanded Patrol Mechanics
  • Dynamic Neighbourhoods
  • Community Relations
  • Basic Investigations

Phase III

  • Expanded Investigations
  • Missions
  • Government Relations
  • Policies & Programs

Phase IV

  • Complex Incidents
  • Complaints / Inquiries / Lawsuits
  • Political System
  • Initiatives

Unscheduled Major Features

The following are major groups of features that we hope to include in the future but that are currently not scheduled within the roadmap. This list is highly likely to change as time goes on as we re-evaluate our priorities based on testing and feedback from our Alpha Team community members.

  • Dynamic Cities
  • Progressive “Storytelling”
  • Variable Maps & Starting Conditions
  • Careers
  • Day / Night Cycle
  • Weather

Ongoing Efforts

The following are also planned for Keep the Peace but will be phased in gradually while working on other sets of features. Thus, these items don’t neatly fit into any one phase or release.

  • Save / Load System
  • Localization System & Translations
  • Ambient Pedestrian & Vehicular Traffic
  • Vehicle Physics & Improved Pathfinding
  • Sound Effects & Music
  • New Content
    • Vehicles & equipment
    • Characters
    • Animations
    • Buildings, environment, etc.
    • Incident & investigation types
    • Maps

All features, plans, and schedules are subject to change!

Got questions? Visit our forums and our official chat server to share your ideas, speculate about future features, and converse with fellow fans and the KTP team.